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SP突撃のアニメが無かったので自作したもの SPアニメ_突撃: Local i j unit_bitmap unit_bitmap = GetUnitBitmap(Args(1)) Center Args(1) PlaySound Charge.wav Wait Start For i = 1 To 4 Wait Start For j = 1 To 5 If i Mod 2 = 0 Then If j Mod 2 = 0 Then PaintPicture SpecialPowerBmp("syukufuku", 7) - 224 32 32 透過 夕焼け 明 PaintPicture unit_bitmap - - 透過 夕焼け PaintPicture SpecialPowerBmp("asikase", 2) - (224 - 4 * j) 32 32 透過 夕焼け 明 PaintPicture SpecialPowerBmp("asikase", 2) - (244 - 4 * j) 32 32 透過 夕焼け 明 Else PaintPicture SpecialPowerBmp("syukufuku", 7) - 224 32 32 透過 夕焼け PaintPicture unit_bitmap - - 透過 夕焼け 暗 PaintPicture SpecialPowerBmp("asikase", 2) - (224 - 4 * j) 32 32 透過 夕焼け 左右反転 PaintPicture SpecialPowerBmp("asikase", 2) - (244 - 4 * j) 32 32 透過 夕焼け 左右反転 EndIf Else If j Mod 2 = 0 Then PaintPicture SpecialPowerBmp("syukufuku", 7) - 224 32 32 透過 夕焼け PaintPicture unit_bitmap - - 透過 夕焼け 暗 PaintPicture SpecialPowerBmp("asikase", 2) - (224 - 4 * j) 32 32 透過 夕焼け 左右反転 PaintPicture SpecialPowerBmp("asikase", 2) - (244 - 4 * j) 32 32 透過 夕焼け 左右反転 Else PaintPicture SpecialPowerBmp("syukufuku", 7) - 224 32 32 透過 夕焼け 明 PaintPicture unit_bitmap - - 透過 夕焼け PaintPicture SpecialPowerBmp("asikase", 2) - (224 - 4 * j) 32 32 透過 夕焼け 明 PaintPicture SpecialPowerBmp("asikase", 2) - (244 - 4 * j) 32 32 透過 夕焼け 明 EndIf Endif ClearPicture 0 256 480 480 Refresh ClearPicture Wait Until (0.5 * j) Next Next Refresh Return [No.19] 2010/09/25(Sat) 09:54:54 |