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加速と神速をマイナーチェンジ SPアニメ_加速: Local i j UNIT_BMP UNIT_BMP = GetUnitBitmap(Args(1)) Center Args(1) PlaySound Whiz.wav For i = 1 To 4 Wait Start For j = 1 To 4 If i = 1 Then PaintPicture SpecialPowerBmp("concentrate",1) - (232 - j * 2) 64 32 透過 上半分 PaintPicture SpecialPowerBmp("kasoku",j) - 232 64 32 透過 上半分 PaintPicture UNIT_BMP - - 透過 PaintPicture SpecialPowerBmp("concentrate",1) - (232 - j * 2) 64 32 透過 下半分 PaintPicture SpecialPowerBmp("kasoku",j) - 232 64 32 透過 下半分 ElseIf i = 2 Then PaintPicture SpecialPowerBmp("concentrate",1) - (224 - j * 2) 64 32 透過 上半分 PaintPicture SpecialPowerBmp("kasoku",j) - 232 64 32 透過 上半分 PaintPicture UNIT_BMP - - 透過 PaintPicture SpecialPowerBmp("concentrate",1) - (224 - j * 2) 64 32 透過 下半分 PaintPicture SpecialPowerBmp("kasoku",j) - 232 64 32 透過 下半分 Else PaintPicture SpecialPowerBmp("kasoku",j) - 232 64 32 透過 上半分 PaintPicture UNIT_BMP - - 透過 PaintPicture SpecialPowerBmp("kasoku",j) - 232 64 32 透過 下半分 EndIf Refresh ClearPicture Wait Until (0.5 * j) Next Next Refresh Return SPアニメ_迅速: Local i j UNIT_BMP UNIT_BMP = GetUnitBitmap(Args(1)) Center Args(1) PlaySound Whiz.wav For i = 1 To 8 Wait Start For j = 1 To 2 Switch i Case 1 3 5 7 PaintPicture SpecialPowerBmp("concentrate",2) - (232 - j * 2) 64 32 透過 上半分 PaintPicture SpecialPowerBmp("sinsoku",j) - 232 64 32 透過 上半分 PaintPicture UNIT_BMP - - 透過 PaintPicture SpecialPowerBmp("concentrate",2) - (232 - j * 2) 64 32 透過 下半分 PaintPicture SpecialPowerBmp("sinsoku",j) - 232 64 32 透過 下半分 Case 2 4 6 8 PaintPicture SpecialPowerBmp("concentrate",2) - (224 - j * 2) 64 32 透過 上半分 PaintPicture SpecialPowerBmp("sinsoku",j) - 232 64 32 透過 上半分 PaintPicture UNIT_BMP - - 透過 PaintPicture SpecialPowerBmp("concentrate",2) - (224 - j * 2) 64 32 透過 下半分 PaintPicture SpecialPowerBmp("sinsoku",j) - 232 64 32 透過 下半分 Case Else PaintPicture SpecialPowerBmp("sinsoku",j) - 232 64 32 透過 上半分 PaintPicture UNIT_BMP - - 透過 PaintPicture SpecialPowerBmp("sinsoku",j) - 232 64 32 透過 下半分 EndSw Refresh ClearPicture Wait Until (0.5 * j) Next Next Return [No.25] 2010/09/25(Sat) 10:02:13 |