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祈り・介抱・策謀 SPアニメ_祈り: Local i j k unit_bitmap k = 1 unit_bitmap = GetUnitBitmap(Args(1)) Center Args(1) Wait Start PlaySound Sharara.wav For j = 0 To 3 For i = 1 To 5 PaintPicture SpecialPowerBmp("syukufuku",6) - - 480 480 透過 PaintPicture SpecialPowerBmp("inori",1) - 32 32 224 透過 PaintPicture unit_bitmap - - 透過 明 If i <> 1 Then PaintPicture SpecialPowerBmp("inori", 7 - i) - (32 + 64 * j) 32 32 透過 Refresh Wait Until (0.5 * k) k = k + 1 ClearPicture EndIf Next Next Wait Start PlaySound Inori.wav For i = 1 To 7 PaintPicture SpecialPowerBmp("syukufuku",6) - - 480 480 透過 PaintPicture SpecialPowerBmp("inori",1) - 32 32 224 透過 PaintPicture unit_bitmap - - 透過 明 PaintPicture ("Anime\Light\EFFECT_CrossLight(Yellow)0" & i & ".bmp") - - 透過 Refresh ClearPicture Wait Until (0.5 * i) Next Refresh Return SPアニメ_介抱: Local i j Center Args(2) PlaySound Sharara.wav For i = 1 To 3 Wait Start For j = 1 To 4 PaintPicture SpecialPowerBmp("syukufuku", j) 228 (198 - 2 * j) 透過 Refresh Wait Until (1 * j) ClearPicture Next Next Refresh Wait Start For i = 1 To 8 PaintPicture SpecialPowerBmp("konjou_4_",Random(4)) - - 64 64 透過 水中 明 Refresh Wait Until (1 * i) ClearPicture Next Refresh Return SPアニメ_策謀: Local i j Center Args(1) PlaySound EvilEye.wav Wait Start For i = 1 To 8 PaintPicture SpecialPowerBmp("hirameki",i) - - 36 36 透過 暗 暗 Refresh Wait Until (0.5 * i) ClearPicture Next Refresh Center Args(2) Wait Start PlaySound Reload.wav For i = 1 To 16 If ((i mod 4) = 1) Then _SelectSound "Reload.wav" _GetWavFromArgs() EndIf Switch i Case 1 PaintPicture "CT\EFFECT_Bind01.bmp" - - 透過 右回転 0 Case 5 PaintPicture "CT\EFFECT_Bind01.bmp" - - 透過 右回転 135 Case 9 PaintPicture "CT\EFFECT_Bind01.bmp" - - 透過 右回転 45 Case 13 PaintPicture "CT\EFFECT_Bind01.bmp" - - 透過 右回転 90 EndSw Refresh Wait Until (i * 0.6) Next Wait 2 ClearPicture Refresh Return [No.27] 2010/09/25(Sat) 10:04:11 |